Build Animated Fighter Plane In C


In c there is limited feature of graphics but, you can build the fighter plane in C and give it wing to fly.
For creating the fighter plane it’s the game of line and getimage and putimage.

Code


#include<stdio.h>

#include<graphics.h>

#include<alloc.h>

#include<conio.h>

int stx=150;

int sty=100;

int x1,y1,x2,y2;

int x[25]={0,10,30,27,52,58,56,94,109,115,115,110,100,80,80,60,130,130,125,140,70,100,105};

int y[25]={0,-3,6,-8,-16,-13,-8,-5,-25,-25,-5,-2,-1,3, 5 , 8, 5  ,-21,-21,15,16,16,12};

int SIGN=1;

void drawplane();

void plainsize(int size);

void plainsize(int size)

{

int i;

for(i=1;i<23;i++)

{

x[i]=x[i]*size/10;

y[i]=y[i]*size/10;

}

}

void drawplane()

{

line(stx,sty,stx+x[1],sty+y[1]);

line(stx+x[1]*SIGN,sty+y[1],stx+x[2]*SIGN,sty+y[2]);

line(stx+x[2]*SIGN,sty+y[2],stx+x[3]*SIGN,sty+y[3]);

line(stx+x[1]*SIGN,sty+y[1],stx+x[3]*SIGN,sty+y[3]);

line(stx+x[3]*SIGN,sty+y[3],stx+x[4]*SIGN,sty+y[4]);

line(stx+x[4]*SIGN,sty+y[4],stx+x[5]*SIGN,sty+y[5]);

line(stx+x[5]*SIGN,sty+y[5],stx+x[6]*SIGN,sty+y[6]);

line(stx+x[3]*SIGN,sty+y[3],stx+x[6]*SIGN,sty+y[6]);

line(stx+x[5]*SIGN,sty+y[5],stx+x[7]*SIGN,sty+y[7]);

line(stx+x[7]*SIGN,sty+y[7],stx+x[8]*SIGN,sty+y[8]);

line(stx+x[8]*SIGN,sty+y[8],stx+x[9]*SIGN,sty+y[9]);

line(stx+x[9]*SIGN,sty+y[9],stx+x[10]*SIGN,sty+y[10]);

line(stx+x[10]*SIGN,sty+y[10],stx+x[11]*SIGN,sty+y[11]);

line(stx+x[11]*SIGN,sty+y[11],stx+x[12]*SIGN,sty+y[12]);

line(stx+x[12]*SIGN,sty+y[12],stx+x[13]*SIGN,sty+y[13]);

line(stx+x[7]*SIGN,sty+y[7],stx+x[12]*SIGN,sty+y[12]);

line(stx+x[13]*SIGN,sty+y[13],stx+x[14]*SIGN,sty+y[14]);

line(stx+x[15]*SIGN,sty+y[15],stx+x[16]*SIGN,sty+y[16]);

line(stx+x[2]*SIGN,sty+y[2],stx+x[15]*SIGN,sty+y[15]);

line(stx+x[16]*SIGN,sty+y[16],stx+x[17]*SIGN,sty+y[17]);

line(stx+x[17]*SIGN,sty+y[17],stx+x[18]*SIGN,sty+y[18]);

line(stx+x[10]*SIGN,sty+y[10],stx+x[18]*SIGN,sty+y[18]);

line(stx+x[16]*SIGN,sty+y[16],stx+x[19]*SIGN,sty+y[19]);

line(stx+x[14]*SIGN,sty+y[14],stx+x[19]*SIGN,sty+y[19]);

line(stx+x[15]*SIGN,sty+y[15],stx+x[20]*SIGN,sty+y[20]);

line(stx+x[20]*SIGN,sty+y[20],stx+x[21]*SIGN,sty+y[21]);

line(stx+x[22]*SIGN,sty+y[22],stx+x[21]*SIGN,sty+y[21]);

setcolor(WHITE);           //for proper visible

x2=stx+x[19]*SIGN;

y2=sty+y[19];

}

int main(void)

{

void *area;

int size=20;

int s,x,y,gd=DETECT,gm,r;

initgraph(&gd,&gm,"f:\tc");

setcolor(RED);

plainsize(5);

drawplane();

setbkcolor(RED);

//line(10,100,500,100);

s=imagesize(stx,sty,x2,y2);

area=(void*)malloc(s);

getimage(stx,sty,x2,y2,area);

putimage(stx,sty,area,XOR_PUT);

while(!kbhit())

{

//setcolor(10);

putimage(stx,sty,area,XOR_PUT);

line(10,100,500,100);

drawplane();

delay(100);

line(10,100,500,100);

putimage(stx,sty,area,XOR_PUT);

setcolor(0);   //it make my palne in visble

drawplane();

r=rand();

switch(r%4)

{

case 0:stx=stx+10; break;

case 1:stx=stx-10; break;

case 2:sty=sty+10; break;

case 3:sty=sty-10;break;

}

if(stx>640) stx-=40;

if(stx<40) stx+=40;

if(sty>479) sty-=40;

if(sty<40) sty+=40;

}

getch();

closegraph();

return 0;

}

Description:

For graphics in c, remember this thing:

1. Include “graphic.h”   header file.

2. Declare the two integer type variables gd,gm,

3. Declare the function initgraph(&gd,&gm,”c:\tc\bgi”) in main().



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